asset creation reference

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Installing the 3ds Max Exporter

The tool installation process should take care of an automatic installation. However, if for some reason the plugin needs to be installed automatically, follow the instructions below.

Copy the relevant plug-in files (see list below) to the plugins directory in the max install folder (Do not put it into the Stdplugs Folder). Optionally create an INI file, with a name equal to the plug-in (e.g. CryExport8.ini) in the same directory as the plugin, to override settings in registry.

Plugin files

3dsMax 8 32 Bit CryExport8.dlu 3dsMax 9 32 Bit CryExport9.dlu 3dsMax 9 64 Bit CryExport9_64.dlu 3dsMax 2008 32 Bit CryExport10.dlu 3dsMax 2008 64 Bit CryExport10_64.dlu Copyright © 2008 Crytek GmbH. All rights reserved.

Installing the SOFTIMAGE|XSI Exporter


The CryExporter is a XSI Addon, which not only contains the Export functionality, but also provides custom objects and a custom shader to make maximum use of the CryENGINE®2 features. The CryExporter prepares assets created in Softimage XSI for the CryENGINE® 2 Resource Compiler (RC). The assets are stored in the Collada format and within the RC converted to the final game asset. Installation

Requirements In order to work with the CryExporter, you need the following software installed and working: Softimage XSI Version 6 and up Alternatively, XSI Mod Tool Crosswalk 2.5 and up

You also need the archive. This archive contains:

The resource compiler (Crysis\Bin32). A set of compiled example asset (Crysis\Game\Objects\XSI_Assets). A test level (Crysis\Game\Levels\XSI_Testobjects). An XSI database containing the XSI scenes of the corresponding example asset (Crytek_XSI_Database). Note that texture images are not provided and not assigned on the example objects materials. To make sure that those objects are textured in Sandbox 2 or in the game, use the already compiled material files (.mtl). The Crytek XSI Addon (XSI_Addon\Crytek Addon.xsiaddon). The documentation (XSI Plugin Documentation_VXX.doc).

Installation procedure

Install Crysis. Install Sandbox2 (from the game dvd, Sandbox2 folder). Install the resource compiler, example asset and test level. Copy the Crysis folder from the over the game install Crysis folder. This will add the Bin32\rc folder, some already compiled example asset in Game\Objects\XSI_Assets and a test level (Game\Levels\XSI_Testobjects\XSI_Testobjects.cry). Install the XSI Crytek Addon. Drag n drop (install) the Crytek Addon.xsiaddon in XSI. In XSI, Set the project path: Crytek > CryProperties. Bin32 Path Ex.: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32 Export Path This is the working folder. When exporting, a COLLADA file (.dae) is created and the resource compiler is automatically executed with it as an input. The resource compiler generates a .cfg or a .mtl file, depending on your export settings. Ex.: C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Objects\XSI_Assets Copyright © 2008 Crytek GmbH. All rights reserved.

FPS Video Game released in 2007 made by Crytek